

Made it possible to perform a simple air dash even when holding ↗ immediately after jumping.Z Assists that blowback will always knock the opponent in the direction the Z Assist character is facing.Can no longer use another Z Assist until some time has passed after the opponent stops blocking.Increased the attack level when clashed.Removed landing recovery during camera shift.Increased the move’s damage during camera shift.While Sparking! is active, the character will no longer go over the opponent when the move is canceled into an air dash.Switch-in timing can now be manually controlled with a ← input after the forced switch.When a switch is forced via Dragon Rush, the switch will occur faster than before.The number of jumps and mid-air dashes available resets after a Dragon Rush break.If landed in a combo, it can now be canceled after the attack with a Vanish.Can now be performed after landing a standing light attack.Made it easier to combo into when the opponent is taking damage mid-air.Can now be canceled with a Special Move or Super Dash during camera shift.Ki Charge can now be continued for a set amount of time even when Ki gauge is maxed out.Pressing the heavy attack button during a Ki Charge will now perform a Super Dash.Added a gauge that displays health proportion for all members of a team.When hit just before landing from a jump, characters will be in a grounded state rather than a mid-air state.Characters blocking mid-air will be in a crouching state after landing.

